About This Software NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:NaLo's 1:1 arm swingerWalk in place with Vive trackers or extra controllers on the feet (in beta branch)Walk in place with PS Move and other devices on the feet (in beta branch, experimental)More methods will be added very soon!Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.Software requirements:Desktop view from VR. UI is shown with big buttons and big text.A recent version of SteamVR (i.e. any except the temporary branch).SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).List of supported games so far:A-Tech CyberneticAlien: Isolation (MotherVR mod)Apex ConstructArizona SunshineBlade & SorceryChiaro and the Elixir of LifeClimbeyCOMPOUNDContagion VR: OutbreakContractorsCrooked WatersDead Effect 2 VRDreadhallsThe Elder Scrolls V: Skyrim VRFallout 4 VRThe ForestFrankenstein: Beyond the TimeThe Gallery: Heart of the EmberstoneGORNHeart of the Emberstone: ColliseumHot Dogs, Horseshoes & Hand GrenadesIn DeathIsland 359Karnage ChroniclesMinecraft (with Vivecraft)OrbusVRPavlov VRPAYDAY 2 VRPrimordianProtonwarRec RoomSerious Sam 3 VR: BFESerious Sam VR: The First EncounterSerious Sam VR: The Second EncounterThe Talos Principle VRVanishing RealmsVengeful RitesVengeful Rites DemoVR Dungeon KnightVRChatWAR DUSTWitching TowerThe WizardsKartong (Vive, Rift only for now)Onward (Vive, Rift only for now)Robinson: The Journey (Vive, WMR only for now)Serious Sam VR: The Last Hope (Vive, WMR only for now)STAND OUT (Rift only for now)This list will be growing a lot during the following weeks. You can also try to make your own profiles.Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. 6d5b4406ea Title: Natural LocomotionGenre: Simulation, UtilitiesDeveloper:MyouPublisher:MyouRelease Date: 7 Apr, 2018 Natural Locomotion Download Code natural locomotion windows mixed reality. natural locomotion tutorial. natural locomotion feet. how to use natural locomotion with skyrim vr. natural locomotion waiting for steamvr driver. natural locomotion app. natural locomotion payday 2. natural locomotion guide. how to use natural locomotion with skyrim vr. natural locomotion wmr. natural locomotion skyrim vr ini. natural locomotion vivecraft. natural locomotion feet. natural locomotion update. natural locomotion beta. natural locomotion plugin. natural locomotion waiting for steamvr driver. natural locomotion h3vr. natural locomotion arizona sunshine. natural locomotion demo. natural locomotion windows mixed reality. natural locomotion free. natural locomotion skyrim vr sneak. natural locomotion review. natural locomotion oculus rift. uninstall natural locomotion. natural locomotion reddit. natural locomotion minecraft. natural locomotion white screen. natural locomotion how to use. natural locomotion minecraft. natural locomotion free. natural locomotion ps move. natural locomotion crack. natural locomotion ps move. natural locomotion review. natural locomotion plugin. skyrim vr natural locomotion ini. natural locomotion white screen. natural locomotion skyrim vr ini. natural locomotion update. natural locomotion download. natural locomotion on steam. natural locomotion payday 2. natural locomotion crack. natural locomotion skyrim vr setup. natural locomotion feet tracking. natural locomotion non steam game. natural locomotion oculus. natural locomotion skyrim vr. natural locomotion feet tracking. skyrim vr natural locomotion ini. natural locomotion on steam. natural locomotion skyrim vr setup. natural locomotion skse. natural locomotion alien isolation. uninstall natural locomotion. natural locomotion download. natural locomotion reddit. natural locomotion feet tracking. natural locomotion vr. natural locomotion vr. natural locomotion guide. natural locomotion vrchat. natural locomotion ps3 move. natural locomotion arizona sunshine. natural locomotion fallout 4 vr. natural locomotion vrchat. natural locomotion settings. natural locomotion games. how to use natural locomotion with skyrim vr. natural locomotion non steam game. natural locomotion forum. natural locomotion rec room. natural locomotion definition. natural locomotion joy con. natural locomotion psvr. natural locomotion definition. natural locomotion supported games. locomotion by natural gestures for immersive virtual environments. natural locomotion vivecraft. natural locomotion steam. natural locomotion motion sickness. natural locomotion pavlov. natural locomotion skyrim vr ini. natural locomotion profiles. natural locomotion ps4. natural locomotion reddit. natural locomotion tracker. natural locomotion gorn. natural locomotion beta. natural locomotion unity. natural locomotion crack. natural locomotion skse. natural locomotion igg Fantastic for Skyrim VR. Easily worth the price. A must-buy if you're playing Skyrim VR and want the most immersive experience possible.. Update* See edits below, I still have a few issues but the developer was very responsive and helped me change my mind about recommending this.Setup in theory should be easy, but to get Natural Locomotion (or NL as i'll be referring to it for now on) functioning properly I have to do several steps in very specific way. This may be because I use a TPCAST with my HTC Vive, so just take this with a grain of salt. Here Goes:1. After TPCAST connects, manually enter Steam VR2. Once In Steam VR try to connect controllers3. Wait for error message and manually right click on Steam VR to re-sync controllers4. Once you can confirm tracking then open NL select profile and launch the game.This process takes about 3 minutes on average everytime I want to use it, and here's the real kicker:It's not fun or intuitive to use at all.The demo area when you launch NL in Steam VR does a decent job explaining how to use the new locomotion scheme fairly well and I have no issues using it there.The problem is when I booted up Skyrim VR, you have to use a button prompt of some kind (that you can re-map) to activate NL. The problem with that is all of your macros are already taken up so I was permanently stuck in sneak mode and everytime I wanted to move around I would either use my shouts/equpped powers (defualt activation method is the grips) instead of moving around. I even tried using the Voices of Skyrim to integrate the mod so I wouldn't have to use a button mapping but it's way to flaky to be considered reliable.Until a hotfix comes out, I think you guys should skip this.***Edit*** Developer is VERY responsive and is going out of his way to test some .ini files to fix the crouching issue. I retract my arm activation comment and await when I'm not working to fully test this.****Edit**** So after about 10 hours of use and a custom .ini file I can definitely recommend this once you get a control scheme that you feel comfortable with.I did notice some glitches in Skyrim VR that I think are worth pointing out:1. The option to lightly press the touchpad to move forward is no longer available and instead I have to click it and combine with the locomotion to run which can be awkward to use.2. There is a lockpick glitch where 80% of the time the pick animation is stuck on either the left or right hand side prventing me from solving even novice locks. I can't figure out for the life of me what triggers it; just that it triggers so much to the point that I disable the NL everytime I do pick a lock to avoid a headache.. A must Have. I just wish that they had a section where you could alter and map everybutton however you liked. Right now it's pretty limited.. If you are buying this for Skyrim VR and Fallout VR and you want to use them for fun cardio then you can not spend a better 10 bucks. Works as promised.Cant figure out how to sneak ,But stealth has never been my thing so no big. BUY THIS APP. BURN CALORIES.. The only reason to play Skyrim VR. Utterly transformative in every game it's implemented in. Buy it and you will not be disappointed.. Definitely a must-own piece of software. This is the BEST method of movement to be experienced in VR. Period end of story. And it also just happens to be terrific for those that are prone to motion sickness or picky about the most immersive form of control. This checks all the boxes. This control method should be offered standard in the near future. Just too natural and intuitive. Literally put a smile on my face. Great work, devs! PS3 Move controllers as feet trackers FIXED (in beta): Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!. Stuck walking FIXED! Jump lag fixed! FO4VR fixed, and added a couple more profiles: Looks like we introduced a bug just before releasing the demo, and could only notice it when we finally had time to play Skyrim ourselves. Sometimes after stopping walking and even releasing the grips one would keep walking, sometimes for half a second, and occasionally forever. We said in comments that it's a hardware issue, but that's actually much more rare than what was happening. This fix makes the experience more predictable and stable. You should be able to take a single step. Tell us your experience below :)(The demo has not been updated yet)Changes:Fixed walking getting stuck.Fixed jump lag.Fixed FO4VR by reloading/grenade/mine with menu button, and VATS with left home button.Fixed "enable touchpad when not moving" (fixes FO4VR map).Fixed detection of updated profiles.Added Arizona Sunshine.Added GORN.Improved some messages and profile descriptions.Known issues:Some people must enable left handed mode even in right handed games (or viceversa)Restart Steam and, as usual, head to the forum to report issues.. Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes: List of changes:Profiles for The Forest VR beta hotfix 2.Profiles for Vivecraft[www.vivecraft.org] 1.12.x (not tested with previous versions). It doesn't run automatically yet.Profile for In Death (for Vive and WMR).Profile for Arizona Sunshine for WMR (already available for others).Improvements to Fallout 4 VR on Rift after the beta went stable.Improved Dead Effect 2 profiles by adding smoothing compensation.Fixed Dead Effect 2 issues with VIve.Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.Enlarged sliders of "describe original locomotion".If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).Many internal changes in preparation to add walk in place.We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!Shout-out to /r/Vive for their support!As always, report any issues, suggestions or requests in the community forum.. Achievements are coming!: I plan on creating achievements for this starting tonight, to be added to the game shortly thereafter.I wasn't really sure if people wanted them but I was wrong More to follow!. Lag FIXED! Simulation sickness bug in demo FIXED!: In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself.Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week.List of changes:Improve timing consistency.Fix very unresponsive behavior when minimized or with an overloaded system.Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs.Fix for joystick jump also clicking the joystick in Rift.Improvements to instructions for Skyrim VR and Rec Room.Same known issues as last time.Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.. Updated FO4VR, fixed SteamVR beta, added horse mode in beta, and more!: A frequently requested feature is being able to use the trackpad/joystick in controller orientation mode, while retaining the advantages of HMD orientation of NaLo (for sprinting and avoiding zig zagging). The main reason it was needed was to ride horses in Skyrim. We just added that, but also made it obsolete! We also added a horse mode in the beta branch that makes horse riding more immersive! You can even shoot arrows around while the horse continues in the same direction! Watch it here in actionPlease try the beta branch and tell us what you think!List of changes:Fixed SteamVR beta support.Added trackpad/joystick orientation remapping.Updated FO4VR profile with menu hold flashlight and click passthrough grips.Fixed profile instructions not changing after restoring a profile.Added horse mode (in beta only for now).Miscellaneous stability fixes with the SteamVR driver.Improved error messages.Sprinting in Rec Room (Rec Royale) seems to be working now with our previous release's profile. We were going to add a workaround but it's no longer necessary.If you missed it, we made another release a couple of days ago with new profiles and many smaller changes.As always, report any issues, suggestions or requests in the community forum.. Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes!: The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!Full list of changes:Driver install script has been rewritten for robustness.Adjusted parameters for Skyrim in all platforms.Added VRChat on all platforms.Added speed multiplier and sprint threshold.Separated trackpad/joystick settings in two: original locomotion and emulation preferences.Added images for activation buttons in the active locomotion screen.Fixed more issues with unintended walking.Fixed side switching (esp. important in WMR). It calibrates after walking a few times.Fixed crouch jump. It calibrates after walking a few times.Added a setting for those who prefer the old jump behaviour.Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".Minor changes to several profiles.UI improvements.New screenshots.The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.Known issues:Fallout 4 VR is broken in Oculus Rift.If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".The demo doesn't have any of the fixes of the last 3 weeks.If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".. Tell your friends!: May 19th is just around the corner..https://store.steampowered.com/app/853610/
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